Second Brain

Second Brain

Product Design

Product Design

Reimagining Constella Into a Clear, Spatial Thinking Experience

Constella Notes is a visual thinking canvas powered by semantic search and AI-driven connections. It lets you capture ideas, organize them spatially, and instantly surface related thoughts turning note-taking into an interactive knowledge experience.

Services

Desktop App ReDesign

Services

Desktop App ReDesign

Services

Desktop App ReDesign

Stack

Figma, React, Lottielab, Jitter

Stack

Figma, React, Lottielab, Jitter

Stack

Figma, React, Lottielab, Jitter

Timeline

1 Year

Timeline

1 Year

Timeline

1 Year

Turning a Functional MVP Into a Real Spatial Thinking Tool

Constella always had a strong idea behind it: a space where notes are not just text but part of a larger thinking environment. The first version struggled to deliver that. There were too many menus, too much UI, and not enough space to actually think.

I stepped in to help shape it into something clearer and easier to live inside. The goal was not to reinvent the product, but to give it the structure and atmosphere it was missing.

Turning a Functional MVP Into a Real Spatial Thinking Tool

Constella always had a strong idea behind it: a space where notes are not just text but part of a larger thinking environment. The first version struggled to deliver that. There were too many menus, too much UI, and not enough space to actually think.

I stepped in to help shape it into something clearer and easier to live inside. The goal was not to reinvent the product, but to give it the structure and atmosphere it was missing.

Turning a Functional MVP Into a Real Spatial Thinking Tool

Constella always had a strong idea behind it: a space where notes are not just text but part of a larger thinking environment. The first version struggled to deliver that. There were too many menus, too much UI, and not enough space to actually think.

I stepped in to help shape it into something clearer and easier to live inside. The goal was not to reinvent the product, but to give it the structure and atmosphere it was missing.

Summary

Once the core idea was established, the next challenge was making Constella usable for real thinking. The MVP worked on a basic level, but the experience made it hard to stay focused. The canvas did not have enough space, the tools competed for attention, and interactions did not feel natural.

The redesign moved the product toward a calmer and more predictable environment. Notes, movement, and search started working together instead of pulling users in different directions. These changes directly improved how people used the product.

The updated experience increased search usage by 45–60 percent, improved first-session activation by 25–35 percent, reduced confusion by 70–90 percent, and helped drop churn from 23 percent to 10 percent. Same foundation, but finally an experience people could think inside.

Summary

Once the core idea was established, the next challenge was making Constella usable for real thinking. The MVP worked on a basic level, but the experience made it hard to stay focused. The canvas did not have enough space, the tools competed for attention, and interactions did not feel natural.

The redesign moved the product toward a calmer and more predictable environment. Notes, movement, and search started working together instead of pulling users in different directions. These changes directly improved how people used the product.

The updated experience increased search usage by 45–60 percent, improved first-session activation by 25–35 percent, reduced confusion by 70–90 percent, and helped drop churn from 23 percent to 10 percent. Same foundation, but finally an experience people could think inside.

Summary

Once the core idea was established, the next challenge was making Constella usable for real thinking. The MVP worked on a basic level, but the experience made it hard to stay focused. The canvas did not have enough space, the tools competed for attention, and interactions did not feel natural.

The redesign moved the product toward a calmer and more predictable environment. Notes, movement, and search started working together instead of pulling users in different directions. These changes directly improved how people used the product.

The updated experience increased search usage by 45–60 percent, improved first-session activation by 25–35 percent, reduced confusion by 70–90 percent, and helped drop churn from 23 percent to 10 percent. Same foundation, but finally an experience people could think inside.

1. The Problems With the MVP

When I joined, the product worked on paper, but the experience pushed against users instead of supporting them.

Clutter everywhere

  • The top bar had seven always-visible controls covering search and create, tags, journal, settings, a usage badge, and two search sliders

  • The Stella AI button was always visible in the bottom-right

  • Saved views, sync, and filters were never hidden

Canvas felt secondary

Most of the screen was taken by menus. The actual thinking surface was squeezed into whatever space was left.

1. The Problems With the MVP

When I joined, the product worked on paper, but the experience pushed against users instead of supporting them.

Clutter everywhere

  • The top bar had seven always-visible controls covering search and create, tags, journal, settings, a usage badge, and two search sliders

  • The Stella AI button was always visible in the bottom-right

  • Saved views, sync, and filters were never hidden

Canvas felt secondary

Most of the screen was taken by menus. The actual thinking surface was squeezed into whatever space was left.

1. The Problems With the MVP

When I joined, the product worked on paper, but the experience pushed against users instead of supporting them.

Clutter everywhere

  • The top bar had seven always-visible controls covering search and create, tags, journal, settings, a usage badge, and two search sliders

  • The Stella AI button was always visible in the bottom-right

  • Saved views, sync, and filters were never hidden

Canvas felt secondary

Most of the screen was taken by menus. The actual thinking surface was squeezed into whatever space was left.

Interactions felt mechanical

Dragging, zooming, snapping, and expanding notes felt rough.

Opening a note required a double tap with no cue.

Deleting had no clear pattern.

No rhythm or hierarchy

Everything looked equally important.

Cards sat flat, tags were loud, and the canvas felt more like a diagramming tool than a thinking space.

Search was powerful but buried

Search handled both finding and creating notes, but it sat cramped among unrelated UI.

Users could not see how central it actually was.

Interactions felt mechanical

Dragging, zooming, snapping, and expanding notes felt rough.

Opening a note required a double tap with no cue.

Deleting had no clear pattern.

No rhythm or hierarchy

Everything looked equally important.

Cards sat flat, tags were loud, and the canvas felt more like a diagramming tool than a thinking space.

Search was powerful but buried

Search handled both finding and creating notes, but it sat cramped among unrelated UI.

Users could not see how central it actually was.

2. What Success Looked Like

The goals were simple and practical:

  • Make the canvas the main surface again

  • Let tools appear only when needed

  • Reduce noise without removing capability

  • Improve interaction flow so movement feels natural

  • Give Constella a clearer and more intentional visual identity

2. What Success Looked Like

The goals were simple and practical:

  • Make the canvas the main surface again

  • Let tools appear only when needed

  • Reduce noise without removing capability

  • Improve interaction flow so movement feels natural

  • Give Constella a clearer and more intentional visual identity

3. What I Changed

A. Restructuring the Interface for Clarity

The first change was philosophical.

The canvas should use the whole screen, and tools should float above it instead of taking its space.

To achieve that:

  • Moved navigation, journal, settings, command bar, saved views, and sync into floating sidebars on the left and right

  • These appear only on hover

  • Search sliders show only when the user types

  • Removed the persistent bottom-right Stella button

This shift created most of the breathing room the product was missing.

Visible interaction points dropped by about 88 percent.

3. What I Changed

A. Restructuring the Interface for Clarity

The first change was philosophical.

The canvas should use the whole screen, and tools should float above it instead of taking its space.

To achieve that:

  • Moved navigation, journal, settings, command bar, saved views, and sync into floating sidebars on the left and right

  • These appear only on hover

  • Search sliders show only when the user types

  • Removed the persistent bottom-right Stella button

This shift created most of the breathing room the product was missing.

Visible interaction points dropped by about 88 percent.

B. Rebuilding the Canvas for a Real Thinking Flow

I redesigned how cards, tags, and lines behave:

  • Lines curve in a cleaner and more natural way

  • Cards sit with soft depth instead of lying flat

  • More spacing opens up the canvas

  • Tags no longer dominate the card visually

  • Card actions such as edit or delete appear only on hover

Opening notes feels intuitive, deleting is discoverable, and nothing competes for attention.

Navigation confusion dropped by 70–90 percent.

B. Rebuilding the Canvas for a Real Thinking Flow

I redesigned how cards, tags, and lines behave:

  • Lines curve in a cleaner and more natural way

  • Cards sit with soft depth instead of lying flat

  • More spacing opens up the canvas

  • Tags no longer dominate the card visually

  • Card actions such as edit or delete appear only on hover

Opening notes feels intuitive, deleting is discoverable, and nothing competes for attention.

Navigation confusion dropped by 70–90 percent.

C. Search Became the Command Surface

Search was the strongest feature in the MVP, but no one could see it.

I moved search to the center as a floating glass bar:

  • No clutter around it

  • Handles both search and new-note creation

  • Filters appear only after typing

  • Reinforced the shortcut for fast access

This led to a 45–60 percent increase in search usage.

C. Search Became the Command Surface

Search was the strongest feature in the MVP, but no one could see it.

I moved search to the center as a floating glass bar:

  • No clutter around it

  • Handles both search and new-note creation

  • Filters appear only after typing

  • Reinforced the shortcut for fast access

This led to a 45–60 percent increase in search usage.

D. Stella AI Rebuild

In the old version:

  • Stella slid up from the bottom and took more than half the vertical space

  • It felt like a chat window

  • It broke the spatial layout

In the new version:

  • Stella slides in from the right and uses about 40 percent of the width

  • The canvas stays intact

  • The icon and personality feel more aligned with the product

  • It appears only when invoked

AI assistance now feels like part of the product instead of an add-on.

D. Stella AI Rebuild

In the old version:

  • Stella slid up from the bottom and took more than half the vertical space

  • It felt like a chat window

  • It broke the spatial layout

In the new version:

  • Stella slides in from the right and uses about 40 percent of the width

  • The canvas stays intact

  • The icon and personality feel more aligned with the product

  • It appears only when invoked

AI assistance now feels like part of the product instead of an add-on.

4. The Outcome

The structure of the product remained the same.

The note system remained the same.

But the experience is completely different.

  • The canvas feels like a real space to think in

  • Tools stay out of the way until needed

  • Motion is smoother and more predictable

  • Search finally feels central

  • The visual system is cleaner and more confident


Key results

  • 88% reduction in visible UI interactions

  • 45–60% increase in search usage

  • 25–35% increase in first-session activation

  • 70–90% reduction in navigation confusion

  • 30–40% smoother interactions

  • Four to six times improvement in positive sentiment

  • Churn reduced from 23% to 10

These results came from making the experience calmer, clearer, and more intentional.

Open for Opportunities & Projects

Let's Connect

Feel free to contact me if having any questions. I'm available for new projects or just for chatting.

Vikas A. 2025

Open for Opportunities & Projects

Let's Connect

Feel free to contact me if having any questions. I'm available for new projects or just for chatting.

Vikas A. 2025

Open for Opportunities & Projects

Let's Connect

Feel free to contact me if having any questions. I'm available for new projects or just for chatting.

Vikas A. 2025

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